Start your server and link it using the Server ID from console
Add players through the panel
Installation
1. Prerequisites
Download and install the Visual C++ Redistributable for Visual Studio 2022 from this link.
Disable Windows Defender or any antivirus software you have installed. This step is crucial for the proper functioning of FiveMUP.
2. Artifacts Installation
After registering and receiving your players, download the required version of artifacts from artifacts.peakly.gg and install them on your server.
3. Server Configuration
Add the following line to your server.cfg file:
start [PLAYERSPOOF]
Proxy Configuration & Connection Issues
If you're using a proxy or experiencing server offline/connection errors, add this line to your server.cfg:
set peakly_protect_jsons false
Note: This command now also helps resolve server offline errors and various connection issues.
Server Linking Process
New Linking Method (Server ID)
Install the latest FiveMUP artifacts on your server
Start your server and wait for the console to display the Server ID
Look for a message similar to this in your console:
[PEAKLY.GG] Server started successfully, your ServerID is: ab2c2272-2186-4283-a0b1-a6f1fc4f73b3
Copy the Server ID (the highlighted part above)
Go to the FiveMUP panel and click "Link Server"
Enter the Server ID in the "Link Server" window
Important: Do NOT use the CFX code - only use the Server ID from the console
⚠️ Player Management
Important: Each time you modify the player count, you must first set the quantity to 0, then set your desired amount. This ensures proper player management and prevents conflicts.
TX Button
The TX button in the panel allows players to also appear in txAdmin (both in-game and web interface). Enable this button (turn it green) if you want players to be visible in txAdmin.
Setup Process
Install the latest FiveMUP artifacts on your server
Start your server and wait for the console to display the unique Server ID
Go to the FiveMUP panel and click "Link Server"
Enter the Server ID shown in your server console (not the CFX code)
Once linked, your server will appear in the panel and remain connected
Set player count to 0 first, then use the slider to choose the number of players and click "Apply Changes"
⏱️ Connection Time
Please note that players typically take approximately 5 minutes to join the server after being sent from the panel.
🔧 Troubleshooting Common Issues
Installation Errors
Server ID doesn't appear in console
You're not installing the artifacts correctly or modifying them in the wrong directory. Make sure to follow the installation guide exactly.
"DLL Injected" message doesn't appear
This happens because you haven't disabled your antivirus or haven't installed the Visual C++ Redistributable (see prerequisites section). If you disabled antivirus after installing artifacts, reinstall them as the antivirus may have corrupted the DLL files.
Connection Errors
"Error linking server"
You're using an incorrect Server ID. Make sure you're NOT using the CFX code and ARE using the Server ID that appears in your console.
"There are no players available"
Our system capacity is full at this moment. Please try again later.
"You don't have X players available for send"
You're trying to add more players than available in your account, or some players have timed out and need to reconnect (this can take a few minutes).
⏱️ Important Timing Information
First-Time Server Listing
The first time you use FiveMUP, your server may take up to 10 minutes to appear in the server list.
Player Join Time
Players will start joining 5 minutes after being added, then gradually enter the server over time.
Server Restarts
After each server restart, you must remove the players and add them again. Fake players will not automatically rejoin the server.
CNL Timeout Issues
If you experience CNL Timeout issues, try disabling IPv6 as described in the section below.
Solving CNL Timeout Issues
To solve potential CNL Timeout issues, it is recommended to disable IPv6. Choose your preferred method: